Diyu Kunchong

The Diyu Kunchong are a species of insects that are used by the Chong Ren as forges as well as living war machines.

Species statistics
Size/Type: Large Insect

Hit Dice: 4d8+8

Initiative: +0

Speed: 30 Feet (6 Squares)

Armor Class: 16 ( -1 AC, +7 Natural Armor), Touch 9, Flat-Footed 16

Base Attack/Grapple: +4/+8

Attack: Bite +4 Melee (2d6)

Space/Reach: 10 Feet/ 10 Feet

Special Attacks: Throw Flame, Lob Flame

Special Qualities: Darkvision 60 Feet

Saves: Fort 4, Reflex 2, Will 2

Abilities: Str 18, Dex 12, Con 14, Int 0, Wis 14, Cha 6

Skills: -

Feats: -

Environment: Underground

Organization: Solitary, Forge Band (1 Diyu Kunchong + 5-10 Chong Ren)

Challenge Rating: 4

Alignment: Always Neutral

Advancement: 4-5 HD (Large), 6-10 HD (Huge)

Description
These large insects always seem to glow with fire, due to a combination of chemicals boiling in a special gland underneath its belly. While its appearance is quite frightening, it is actually a rather calm and torpid beast, and will only attack when it or anything it precieves as an ally is threatened.

Combat
Throw Flame (Ex.): While Diyu Kunchong normally use their burning chemicals to helpt the Chong Ren forge chitinite, they can also use them for combat. As a standard action, a Diyu Kunchong can spit a gout of flame in a 30 foot line, dealing 4d4 fire damage to anything in the line who doesn't make a reflex save of 10+1/2 HD+the Diyu Kunchong's Contitution Modifier (Save Negates). Any creature who takes this damage is automatically caught on fire as the chemicals stick to their body, and take 1d4 fire damage for 1d10 rounds, or until they put out the fire with a DC 15 Fortitude Save. After using this ability, the Diyu Kunchong must wait 1d6 rounds before using it again.

Lob Flame (Ex.): In addition to being able to throw flames in a line, the Diyu Kunchong can also lob a firey mass of the flame long distance. This ability has a long range (400 feet + 40 feet/1/2 HD) and has an area of 10 feet. Every enemy in the area of the attack must make a DC 15+1/2 HD+the Diyu Kunchong's Contitution Modifier Reflex Save or take 5d6 (+1d6/1/2 HD) fire damage (Save Negates). Any enemy who is hit also takes 1d6 fire damage every round it is in the area of the attack, and an additional 1d6 fire damage every round for 1d10 rounds after they leave the area, as the chemicals stick to their body. This ongoing damage can be negated by a DC 20 Fortitude Save.